Cal3D is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. It supports combining animations and actions through a "mixer" interface, and work is currently underway to integrate morph targets (interpolating between one mesh and another, using the same vertex sequence) easily into the system.
Any and all trademarks used belong to their respective owners. Please read our Terms, Conditions, and Privacy information. Optimized for at least 1024x768 resolution (true-color) viewing with Microsoft Internet Explorer 5.0 and later versions. This site was designed and developed by Manuel Lucas Viņas Livschitz. Copyright 2000-2007 M.L.Viņas Livschitz. Contact webmaster