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Fast Real-Time 2.5D Terrain Render |
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Search for a good algorithm |
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2002-12-12
Manuel Lucas Viñas Livschitz
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Introduction
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Version 3.0 (beta)
Search for an algorithm that allows a changing 2.5D surface to be rendered
in real time in most fastest way, with polygon count reduction only.
To archive this, the input data is bidimensional matrix with height
values and no additional data.
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