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Fast Real-Time 2.5D Terrain Render
Search for a good algorithm
2002-12-12  Manuel Lucas Viñas Livschitz  English

Introduction


   

Version 3.0 (beta)
Search for an algorithm that allows a changing 2.5D surface to be rendered in real time in most fastest way, with polygon count reduction only.
To archive this, the input data is bidimensional matrix with height values and no additional data.

 
   


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